The more we dive into Unreal, and talk with users, the more we learn what needs to change in our test suit. After a few rounds of testing, some shortcomings have been exposed, and some new features have become available. We’ll go over the plan to fix these and ask if you have any additional suggestions.
Consultant’s Corner: Building a Workstation for Blender
A recent call from a customer came with a unique problem: She needed a system optimized to run Blender, a program that Puget Labs has not yet directly tested. Blender is an open-source application used for a host of content creation, from animation and visual effects, to virtual reality, rendering, and computer games.
Being Adaptable
Being adaptable is a key tenet of any business. That is especially true when the needs of your customers can change pretty quickly.
Unexpected Data
A lot of what we do in Labs is somewhat predictable. But what we are really looking for is the unexpected.
Progress Comes in Many Forms
The benchmark continues to progress, and results are rolling in.
Managing Your Child’s Internet Usage
While the entire world has been in quarantine for the last few months, many of us have had to stay home with our kids out of school. For some, that means we’re working as they’re doing school work, or enjoying some of their free time online.
Dissecting the Unreal Engine 5 Demo
The week, Epic revealed Unreal Engine 5. With it, a lot of new tech, and a lot of new questions.
Ask a Consultant – Do I Need Dual CPUs for Photoshop?
Working with a Puget systems Technology Consultant can save a lot of time, and take a lot of headaches and worry out of the process of selecting a system.
AutoIt & Arrays & Scripts, Oh My!
Well, scripting has been kicked up a notch, and the training wheels are off. I dive deeper into AutoIT, and attempt to figure out arrays and networks.
Out of the 3ds Max frying pan and into the AutoIt fire.
I begin a decent into automation tools to build a installer for the benchmark tool.




