Epic has unveiled the updates and new features in Unreal Engine 5.4. We review the main points and discus their impacts.
Unreal Engine 5.4 Subscription: What You Need to Know
Today Epic unveiled pricing for their Unreal Subscription. We look into who needs to pay, and what features will be available at every level.
CPU and GPU Rendering: Which is best?
The discussions around CPU and GPU rendering often revolve around speed. However, there is many more factors when looking for the best option.
Unreal Engine No Longer Free in 2024
At Unreal Fest 2023, Epic announced that Unreal Engine will no longer be free in 2024. What does this mean for current users?
Redshift announces new hardware requirements.
Maxon announces new hardware requirements for both CPU and GPUs. How will this impact existing users, and those shopping for new systems?
Unreal Engine Benchmark Testing Methodologies
Unreal Engine 5 offers some amazing features for game developers and film makers. How do we test for this workflows, and what features are coming to future Unreal Engine benchmarks.
PugetBench for Premiere Pro 0.98 Testing Methodology
PugetBench for Premiere Pro is getting a major overhaul in the 0.98 version. What has changed, and why are we making these changes?
Unreal Engine 5.2: What is new
Unreal 5.2 has finally become official. We take a look at some of the more important features that many creatives will be excited about.
Unreal Engine 5.1 Update: Ready for Virtual Production?
Introduction The initial release of Unreal Engine 5.0 was aimed at game developers. Features such as Nanite, Lumen, MetaSounds and World Partition improve the look and performance of games. However, some of these features did not support in-camera VFX (ICVFX), and other virtual production specific features from 4.27 were not brought over to 5.0. Well,
Introducing Puget Labs Certified Systems
For a long time here at Puget Systems, we have been putting together computer hardware recommendations for a wide range of applications. A lot of that advice is gathered from the far corners of the internet, by a range of different folks here within our company, but our Labs team delves especially deep into certain software and workflows. As such, we are beginning to brand some of our recommended systems with an additional “Labs Certified” status – and I wanted to take a moment to give you some details on why we are doing this and what it means for you, our customer.