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The charts are categorised by the highest DirectX support the model offers - please use the links below to find the appropriate model.  For information about what the specification terms mean, please click here.
DX6 or earlier DX7 (TnL) DX8 (SM1.1) DX9 (SM2.0) DX9 (SM3.0) DX10 (SM4.0) DX11 (SM5.0)

 Model       3DLabs
  Realizm 100      Realizm 200     Realizm 800                                                                        
 Core
  Process scale (nm) ? ? ?
  Transistor count (millions) ? ? ?
  Core clock speed (MHz) ? ? ?
  Vertex processing pipelines Array Array Array
  Vertex shader version (best) 2.0 2.0 2.0
  Pixel processing pipelines 12 12 24
  Total effective no. of texture units 12 12 24
  Max pixels output per clock (colour/depth) 12 / 12 12 / 12 12 / 12
  Pixel shader version (best) 2.0 2.0 2.0
  Overall DirectX level 9 9 9
 Memory
  Interface width (bits) 256 256 512
  Interface type GDDR3 GDDR3 GDDR3
  Clock speed (MHz) 500 ? 500
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) ? ? ?
  Pixel processing rate (Mpixels/sec) ? ? ?
  Texel applied rate (Mtexels/sec) ? ? ?
  Pixel output rate (Mpixels/sec) ? ? ?
  Memory bandwidth (GB/sec) 32.00 ? 64.00
   

 Model        ATI
     Radeon    
9500
    Radeon    
9500 Pro 
    Radeon    
9550 SE 
    Radeon    
9550
    Radeon    
9600 SE 
    Radeon    
9600
    Radeon    
9600 Pro
All-in-Wonder
9600 Pro
 Core
  CodenameR300R300RV350RV350RV350RV350RV350RV350
  Process scale (nm) 150 150 130 130 130 130 130 130
  Transistor count (millions) 107 107 ~75 ~75 ~75 ~75 ~75 ~75
  Core clock speed (MHz) 275 275 250 250 325 325 400 400
  Vertex processing pipelines 4 4 2 2 2 2 2 2
  Vertex shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0
  Pixel processing pipelines 4 8 4 4 4 4 4 4
  Total effective no. of texture units 4 8 4 4 4 4 4 4
  Max pixels output per clock (colour/depth) 4 / 4 8 / 8 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4
  Pixel shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0
  Overall DirectX level 9 9 9 9 9 9 9 9
 Memory
  Interface width (bits) 128 128 128 64 128 64 128 128
  Interface type GDDR GDDR GDDR GDDR GDDR GDDR GDDR GDDR
  Clock speed (MHz) 270 270 200 200 200 200 300 325
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 275 275 125 125 162 162 200 200
  Pixel processing rate (Mpixels/sec) 1100 2200 1000 1000 1300 1300 1600 1600
  Texel applied rate (Mtexels/sec) 1100 2200 1000 1000 1300 1300 1600 1600
  Pixel output rate (Mpixels/sec) 1100 2200 1000 1000 1300 1300 1600 1600
  Memory bandwidth (GB/sec) 8.64 8.64 3.20 6.40 3.20 6.40 9.60 10.40
  
 
    Radeon    
9600 XT
All-in-Wonder
9600 XT
    Radeon    
9700 TX 
    Radeon    
9700
    Radeon    
9700 Pro
All-in-Wonder
9700 Pro
    Radeon    
9800 SE
    Radeon    
9800
 Core
  CodenameRV360RV360R300R300R300R300R350R350
  Process scale (nm) 130 130 150 150 150 150 150 150
  Transistor count (millions) ~75 ~75 107 107 107 107 > 107? > 107?
  Core clock speed (MHz) 500 525 263 275 325 325 325 325
  Vertex processing pipelines 2 2 4 4 4 4 4? 4
  Vertex shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0
  Pixel processing pipelines 4 4 8 8 8 8 4 8
  Total effective no. of texture units 4 4 8 8 8 8 4 8
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 8 / 8 8 / 8 8 / 8 8 / 8 4 / 4 8 / 8
  Pixel shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0
  Overall DirectX level 9 9 9 9 9 9 9 9
 Memory
  Interface width (bits) 128 128 256 256 256 256 128 256
  Interface type GDDR GDDR GDDR GDDR GDDR GDDR GDDR GDDR
  Clock speed (MHz) 300 325 263 270 310 310 250 290
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 250 263 263 275 325 325 325? 325
  Pixel processing rate (Mpixels/sec) 2000 2100 2100 2200 2600 2600 1300 2600
  Texel applied rate (Mtexels/sec) 2000 2100 2100 2200 2600 2600 1300 2600
  Pixel output rate (Mpixels/sec) 2000 2100 2100 2200 2600 2600 1300 2600
  Memory bandwidth (GB/sec) 9.60 10.40 16.83 17.28 19.84 19.84 8.00 18.56
 
 
    Radeon    
9800 Pro
All-in-Wonder
9800 Pro
    Radeon    
9800 XT
    Radeon    
X300 SE
    Radeon    
X300
    Radeon    
X550
    Radeon    
X600 Pro
    Radeon    
X600 XT
 Core
  CodenameR350R350R360RV370RV370RV370RV380RV380
  Process scale (nm) 150 150 150 110 110 110 130 130
  Transistor count (millions) > 107? > 107? < 107? < 75 ~ 75 ~ 75 ~ 75 ~ 75
  Core clock speed (MHz) 380 380 412 325 325 400 400 500
  Vertex processing pipelines 4 4 4 2 2 2 2 2
  Vertex shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0
  Pixel processing pipelines 8 8 8 4 4 4 4 4
  Total effective no. of texture units 8 8 8 4 4 4 4 4
  Max pixels output per clock (colour/depth) 8 / 8 8 / 8 8 / 8 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4
  Pixel shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0
  Overall DirectX level 9 9 9 9 9 9 9 9
 Memory
  Interface width (bits) 256 256 256 64 128 128 128 128
  Interface type GDDR GDDR GDDR GDDR GDDR GDDR GDDR GDDR
  Clock speed (MHz) 340 340 365 200 200 250 300 370
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 380 380 412 183 163 200 200 250
  Pixel processing rate (Mpixels/sec) 3040 3040 3300 1300 1300 1600 1600 2000
  Texel applied rate (Mtexels/sec) 3040 3040 3300 1300 1300 1600 1600 2000
  Pixel output rate (Mpixels/sec) 3040 3040 3300 1300 1300 1600 1600 2000
  Memory bandwidth (GB/sec) 21.76 21.76 23.40 3.20 6.40 8.00 9.60 11.84
 
 
 All-in-Wonder
X600
    Radeon    
X700
    Radeon    
X700 Pro
    Radeon    
X700 XT
    Radeon    
X800 SE
    Radeon    
X800 GT
128MiB
    Radeon    
X800 GT
256MiB
   Radeon  
X800
 Core
  CodenameRV380R410R410R410R420R430 / R480R430 / R480R420
  Process scale (nm) 130 110 110 110 130 130 130 110
  Transistor count (millions) ~ 75 ~ 120 ~ 120 ~ 120 < 120? ~ 120? ~ 120? ~ 120?
  Core clock speed (MHz) 400 400 425 475 425 475 475 400
  Vertex processing pipelines 2 6 6 6 6 6 6 6
  Vertex shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0
  Pixel processing pipelines 4 8 8 8 8 8 8 12
  Total effective no. of texture units 4 8 8 8 8 8 8 12
  Max pixels output per clock (colour/depth) 4 / 4 8 / 8 8 / 8 8 / 8 8 / 8 8 / 8 8 / 8 12 / 12
  Pixel shader version (best) 2.0 2.0b 2.0b 2.0b 2.0b 2.0b 2.0b 2.0b
  Overall DirectX level 9 9 9 9 9 9 9 9
 Memory
  Interface width (bits) 128 128 128 128 256 256 256 256
  Interface type GDDR GDDR GDDR3 GDDR3 GDDR GDDR3 GDDR3 GDDR3
  Clock speed (MHz) 300 350 432 525 350 390 490 350
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 200 600 688 713 638 713 713 600
  Pixel processing rate (Mpixels/sec) 1600 3200 3400 3800 3400 3800 3800 4800
  Texel applied rate (Mtexels/sec) 1600 3200 3400 3800 3400 3800 3800 4800
  Pixel output rate (Mpixels/sec) 1600 3200 3400 3800 3400 3800 3800 4800
  Memory bandwidth (GB/sec) 9.60 11.20 13.82 16.80 22.40 24.96 31.36 22.40
 
 
     Radeon     
X800 XL
    Radeon    
X800 Pro
    Radeon    
X800 XT
  Radeon  
X800 XT PE
    Radeon    
X850 Pro
    Radeon    
X800 GTO
128MiB
    Radeon    
X800 GTO
256MiB
    Radeon    
X800 GTO2
 Core
  CodenameR430R420R420R420R480R430 / R480R430 / R480R420 / R480
  Process scale (nm) 110 130 130 130 130 130 130 130
  Transistor count (millions) ~ 160 ~ 120? ~ 160 ~ 160 ~ 120? ~ 160 ~ 160 ~ 160
  Core clock speed (MHz) 400 475 500 520 520 400 400 400
  Vertex processing pipelines 6 6 6 6 6 6 6 6
  Vertex shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0 2.0 2.0
  Pixel processing pipelines 16 12 16 16 12 12 12 12
  Total effective no. of texture units 16 12 16 16 12 12 12 12
  Max pixels output per clock (colour/depth) 16 / 16 12 / 12 16 / 16 16 / 16 12 / 12 12 / 12 12 / 12 12 / 12
  Pixel shader version (best) 2.0b 2.0b 2.0b 2.0b 2.0b 2.0b 2.0b 2.0b
  Overall DirectX level 9 9 9 9 9 9 9 9
 Memory
  Interface width (bits) 256 256 256 256 256 256 256 256
  Interface type GDDR3 GDDR3 GDDR3 GDDR3 GDDR3 GDDR GDDR3 GDDR3
  Clock speed (MHz) 500 450 500 560 540 350 490 490
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 600 713 780 780 780 600 600 600
  Pixel processing rate (Mpixels/sec) 6400 5700 8320 8320 6240 4800 4800 4800
  Texel applied rate (Mtexels/sec) 6400 5700 8320 8320 6240 4800 4800 4800
  Pixel output rate (Mpixels/sec) 6400 5700 8320 8320 6240 4800 4800 4800
  Memory bandwidth (GB/sec) 32.00 28.80 32.00 35.85 34.56 22.40 31.36 31.36
 
 
      Radeon      
X850 XT
    Radeon    
X850 XT PE
  All-in-Wonder  
X800 XL
  All-in-Wonder  
X800 XT
   Radeon  
X1050
Radeon
X1050
                   
 Core
  CodenameR480R480R430R420RV370RV370
  Process scale (nm) 130 130 130 130 110 110
  Transistor count (millions) ~ 160 ~ 160 ~ 160 ~ 160 ~ 75 ~75
  Core clock speed (MHz) 520 540 400 500 400 325 / 400
  Vertex processing pipelines 6 6 6 6 2 2
  Vertex shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0
  Pixel processing pipelines 16 16 16 16 4 4
  Total effective no. of texture units 16 16 16 16 4 4
  Max pixels output per clock (colour/depth) 16 / 16 16 / 16 16 / 16 16 / 16 4 / 4 4 / 4
  Pixel shader version (best) 2.0b 2.0b 2.0b 2.0b 2.0 2.0
  Overall DirectX level 9 9 9 9 9 9
 Memory
  Interface width (bits) 256 256 256 256 128 64 / 128
  Interface type GDDR3 GDDR3 GDDR3 GDDR3 DDR DDR2
  Clock speed (MHz) 540 590 490 500 250 333
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 780 810 600 750 200 163 / 200
  Pixel processing rate (Mpixels/sec) 8320 8640 6400 8000 1600 1300 / 1600
  Texel applied rate (Mtexels/sec) 8320 8640 6400 8000 1600 1300 / 1600
  Pixel output rate (Mpixels/sec) 8320 8640 6400 8000 1600 1300 / 1600
  Memory bandwidth (GB/sec) 34.56 37.76 31.36 32.00 8.00 5.33 / 10.67
  

 Model        Intel
GMA 900 GMA 950 GMA 3000 GMA 3100                                                  
 Core
  Process scale (nm) ? ? ? ?
  Transistor count (millions) ? ? ? ?
  Core clock speed (MHz) 333 400 667 ?
  Vertex processing pipelines - - - -
  Vertex shader version (best) software 2.0 software 3.0 software 3.0 software 3.0
  Pixel processing pipelines 4 4 4 4
  Total effective no. of texture units 4 4 4 4
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 4 / 4 4 / 4
  Pixel shader version (best) 2.0 2.0 2.0 2.0
  Overall DirectX level 9 9 9 9
 Memory
  Interface width (bits) System Memory System Memory System Memory System Memory
  Interface type DDR / DDR2 DDR / DDR2 DDR / DDR2 DDR / DDR2 / DDR3
  Clock speed (MHz) up to 533 up to 800 up to 800 up to 1066
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) - - - -
  Pixel processing rate (Mpixels/sec) 1333 1600 ? ?
  Texel applied rate (Mtexels/sec) 1333 1600 ? ?
  Pixel output rate (Mpixels/sec) 1333 1600 ? ?
  Memory bandwidth (GB/sec) up to 8.53 up to 12.80 up to 12.80 up to 17.07
  

 Model     NVIDIA
 GeForce FX
5200 SE / XT
  GeForce FX  
5200
  GeForce FX 
5200 Ultra
GeForce PCX
5300
 GeForce FX
5500
  GeForce FX
5600 SE /XT
 GeForce FX
5600
  GeForce FX  
5600 Ultra v1
 Core
  Codename NV34 NV34 NV34 NV34 NV34 NV31 NV31 NV31
  Process scale (nm) 150 150 150 150 150 130 130 130
  Transistor count (millions) 45 45 45 45 47 80 80 80
  Core clock speed (MHz) 250 250 325 250? 275 235~250 300~325 350
  Vertex processing pipelines Array Array Array Array Array Array Array Array
  Vertex shader version (best) 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a
  Pixel processing pipelines 4 4 4 4 4 4 4 4
  Total effective no. of texture units 4 4 4 4 4 4 4 4
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4
  Pixel shader version (best) 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a
  Overall DirectX level 9 9 9 9 9 9 9
 Memory
  Interface width (bits) 64 128 128 128 128 128 128 128
  Interface type GDDR GDDR GDDR GDDR GDDR GDDR GDDR GDDR
  Clock speed (MHz) 166 250 325 250? 200 200~275 300~325 350
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 62 62 81 62? 68 59~63 75~81 88
  Pixel processing rate (Mpixels/sec) 1000 1000 1300 1000? 1100 940~1000 1200~1300 1400
  Texel applied rate (Mtexels/sec) 1000 1000 1300 1000? 1100 940~1000 1200~1300 1400
  Pixel output rate (Mpixels/sec) 1000 1000 1300 1000? 1100 940~1000 1200~1300 1400
  Memory bandwidth (GB/sec) 2.70 8.80 10.40 8.00? 6.40 6.40~8.80 8.12~8.80 11.20
 
 
  GeForce FX  
5600 Ultra v2
  GeForce FX  
5700 LE
GeForce FX
5700
 GeForce FX
5700 Ultra
GeForce PCX
5750
 GeForce FX
5800
  GeForce FX  
5800 Ultra
  GeForce FX 
5900 SE / XT
 Core
  Codename NV31 NV36 NV36 NV36 NV36 NV40 NV40 NV35
  Process scale (nm) 130 130 130 130 130 130 130 130
  Transistor count (millions) 80 82 82 82 82 125 125 135
  Core clock speed (MHz) 400 250 425 475 475? 400 500 350~400
  Vertex processing pipelines Array Array Array Array Array Array Array Array
  Vertex shader version (best) 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a
  Pixel processing pipelines 4 4 4 4 4 4 4 4
  Total effective no. of texture units 4 4 4 4 4 8 8 8
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 8 4 / 8 4 / 8
  Pixel shader version (best) 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a 2.0a
  Overall DirectX level 9 9 9 9 9 9 9 9
 Memory
  Interface width (bits) 128 128 128 128 128 128 128 256
  Interface type GDDR GDDR GDDR / GDDR2 GDDR2 GDDR2 GDDR2 GDDR2 GDDR
  Clock speed (MHz) 400 250 300 450 450? 400 500 350
  Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 100 192 326 365 365? 160 200 262~300
  Pixel processing rate (Mpixels/sec) 1600 1000 1700 1900 1900? 1600 2000 1400~1600
  Texel applied rate (Mtexels/sec) 1600 1000 1700 1900 1900? 3200 4000 2800~3200
  Pixel output rate (Mpixels/sec) 1600 1000 1700 1900 1900? 1600 2000 1400~1600
  Memory bandwidth (GB/sec) 12.80 8.00 9.60 14.40 14.40? 12.80 16.00 22.40
 
 
    GeForce FX    
5900
    GeForce FX    
5900 Ultra
    GeForce FX    
5950 Ultra
  GeForce PCX  
5950
                                                         
 Core
  Codename NV35 NV35 NV38 NV38
  Process scale (nm) 130 130 130 130
  Transistor count (millions) 135 135 135 135
  Core clock speed (MHz) 400 450 475 475?
  Vertex processing pipelines Array Array Array Array
  Vertex shader version (best) 2.0a 2.0a 2.0a 2.0a
  Pixel processing pipelines 4 4 4 4
  Total effective no. of texture units 8 8 8 8
  Max pixels output per clock (colour/depth) 4 / 8 4 / 8 4 / 8 4 / 8
  Pixel shader version (best) 2.0a 2.0a 2.0a 2.0a
  Overall DirectX level 9 9 9 9
 Memory
  Interface width (bits) 256 256 256 256
  Interface type GDDR GDDR GDDR GDDR
  Clock speed (MHz) 425 425 475 475?
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 300 338 365 365?
  Pixel processing rate (Mpixels/sec) 1600 1800 1900 1900?
  Texel applied rate (Mtexels/sec) 3200 3600 3800 3800?
  Pixel output rate (Mpixels/sec) 1600 1800 1900 1900?
  Memory bandwidth (GB/sec) 25.60 28.80 30.40 30.40?
 

 Model    S3 Graphics
  DeltaChrome  
S4
 DeltaChrome  
S8
   DeltaChrome
S8 Nitro
GammaChrome
S18
GammaChrome
S23
GammaChrome
S25
GammaChrome
S27
 
 Core
  Process scale (nm) 130 130 130 130 90 90 90
  Transistor count (millions) 40 ? ? ? ~ 70? ~ 70? ~ 70?
  Core clock speed (MHz) ? 300 315 450? 500 500 700
  Vertex processing pipelines 2? 4 4 4 4 4 4
  Vertex shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0 2.0
  Pixel processing pipelines 4 8 8 4 8 8 8
  Total effective no. of texture units 4 8 8 4 4 4 4
  Max pixels output per clock (colour/depth) 4 / 4 8 / 8 8 / 8 4 / 4 8 / 8 8 / 8 8 / 8
  Pixel shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0 2.0
  Overall DirectX level 9 9 9 9 9 9 9
 Memory
  Interface width (bits) 128 128 128 128 32 / 64 64 / 128 128
  Interface type GDDR GDDR GDDR GDDR GDDR GDDR GDDR3
  Clock speed (MHz) 300 300 315 450? 500 600 700
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) ? ? ? ? ? ? ?
  Pixel processing rate (Mpixels/sec) ? 2400 2520 1800? 4000 4000 4000
  Texel applied rate (Mtexels/sec) ? 2400 2520 1800? 2000 2000 2000
  Pixel output rate (Mpixels/sec) ? 2400 2520 1800? 4000 4000 4000
  Memory bandwidth (GB/sec) 9.60 9.60 10.10 14.40? 4.00 / 8.00 9.60 / 19.20 22.40
 

 Model        XGI
    Volari V5       Volari V5 Ultra       Volari V8     Volari V8 Ultra Volari Duo
V5 Ultra
Volari Duo
V8 Ultra
                         
 Core
  Codename XG41 XG41 XG40 XG40 XG41 XG40
  Process scale (nm) 130 130 130 130 130 130
  Transistor count (millions) < 80 < 80 ~ 80 ~ 80 2x ~80 2x ~80
  Core clock speed (MHz) 300 350 300 350 350 350
  Vertex processing pipelines 2 2 2 2 2x 2 2x 2
  Vertex shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0
  Pixel processing pipelines 4 4 8 8 2x 4 2x 8
  Total effective no. of texture units 4 4 8 8 2x 4 2x 8
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 8 / 8 8 / 8 2x 4 / 4 2x 8 / 8
  Pixel shader version (best) 2.0 2.0 2.0 2.0 2.0 2.0
  Overall DirectX level 9 9 9 9 9 9
 Memory
  Interface width (bits) 128 128 128 128 2x 128 2x 128
  Interface type GDDR GDDR2 ? GDDR GDDR2 GDDR / GDDR2 GDDR / GDDR2
  Clock speed (MHz) 300 350 300 350 450 450
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) ? ? ? ? ? ?
  Pixel processing rate (Mpixels/sec) 1200 1400 2400 2800 2800 1 5600 1
  Texel applied rate (Mtexels/sec) 1200 1400 2400 2400 2800 1 5600 1
  Pixel output rate (Mpixels/sec) 1200 1400 2400 2400 2800 1 5600 1
  Memory bandwidth (GB/sec) 9.60 11.20 9.60 11.20 14.40 1 14.40 1
 

Notes
 1 - The Volari Duo models are composed of two GPUs.  The performance figures are calculated with the cards operating in AFR (alternate frame rendering) mode.
3D Graphics Card Specifications - Copyright © - N D Evanson