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The charts are categorised by the highest DirectX support the model offers - please use the links below to find the appropriate model.  For information about what the specification terms mean, please click here.
DX6 or earlier DX7 (TnL) DX8 (SM1.1) DX9 (SM2.0) DX9 (SM3.0) DX10 (SM4.0) DX11 (SM5.0)

 Model    3DLabs
    Wildcat    
VP560
    Wildcat    
VP760
    Wildcat    
VP870
    Wildcat    
VP970
                                                                                      
 Core
  Process scale (nm) 150 150 150 150
  Transistor count (millions) 45 76 76 76
  Core clock speed (MHz) ? ? ? ?
  Vertex processing pipelines 8 16 16 16
  Vertex shader version (best) 1.1 1.1 1.1 1.1
  Pixel processing pipelines 32 64 64 64
  Total effective no. of texture units 32 64 64 64
  Max pixels output per clock (colour/depth) 2 / 2 4 / 4 4 / 4 4 / 4
  Pixel shader version (best) 1.2 1.2 1.2 1.2
  Overall DirectX level 8.1 8.1 8.1 8.1
 Memory
  Interface width (bits) 128 256 256 256
  Interface type GDDR GDDR GDDR GDDR
  Clock speed (MHz) ? ? ? ?
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 100? 165? 188? 255?
  Pixel processing rate (Mpixels/sec) ? ? ? ?
  Texel applied rate (Mtexels/sec) ? ? ? ?
  Pixel output rate (Mpixels/sec) ? ? ? ?
  Memory bandwidth (GB/sec) ? ? ? ?
 

 Model        ATI
     Radeon    
8500
       Radeon     
8500 LE
  All-in-Wonder 
8500
     Radeon     
8800
      Radeon      
9000
     Radeon     
9000 Pro
  All-in-Wonder  
9000 Pro
     Radeon    
9100
 Core
  CodenameR200R200R200R200RV250RV250RV250R200
  Process scale (nm) 150 150 150 150 150 150 150 150
  Transistor count (millions) 60 60 60 60 36 36 36 ~ 60
  Core clock speed (MHz) 275 250 275 275 250 275 275 250
  Vertex processing pipelines 2 2 2 2 1 1 1 2
  Vertex shader version (best) 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1
  Pixel processing pipelines 4 4 4 4 4 4 4 4
  Total effective no. of texture units 8 8 8 8 4 4 4 8
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4
  Pixel shader version (best) 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4
  Overall DirectX level 8.1 8.1 8.1 8.1 8.1 8.1 8.1 8.1
 Memory
  Interface width (bits) 128 128 128 128 128 128 128 128
  Interface type GDDR GDDR GDDR GDDR GDDR GDDR GDDR GDDR
  Clock speed (MHz) 275 250 275 275 200 275 275 250
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 75 63 75 63 32 38 38 63
  Pixel processing rate (Mpixels/sec) 1100 1000 1100 1100 1000 1100 1100 1000
  Texel applied rate (Mtexels/sec) 1100 1000 1100 1100 1000 1100 1100 1000
  Pixel output rate (Mpixels/sec) 1100 1000 1100 1100 1000 1100 1100 1000
  Memory bandwidth (GB/sec) 8.80 8.00 8.80 8.80 6.40 8.80 8.80 8.00
 
 
     Radeon     
9200 SE
     Radeon     
9200
      Radeon      
9200 Pro
Radeon
9250
                                                                           
 Core
  CodenameRV280RV280RV280RV280
  Process scale (nm) 150 150 150 150
  Transistor count (millions) 36 36 36 36
  Core clock speed (MHz) 200 250 300 240
  Vertex processing pipelines 1 1 1 1
  Vertex shader version (best) 1.1 1.1 1.1 1.1
  Pixel processing pipelines 4 4 4 4
  Total effective no. of texture units 4 4 4 4
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 4 / 4 4 / 4
  Pixel shader version (best) 1.4 1.4 1.4 1.4
  Overall DirectX level 8.1 8.1 8.1 8.1
 Memory
  Interface width (bits) 64 128 128 64 / 128
  Interface type GDDR GDDR GDDR GDDR
  Clock speed (MHz) 166 200 300 200
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 27 32 41 33
  Pixel processing rate (Mpixels/sec) 800 1000 1200 960
  Texel applied rate (Mtexels/sec) 800 1000 1200 960
  Pixel output rate (Mpixels/sec) 800 1000 1200 960
  Memory bandwidth (GB/sec) 2.66 6.40 9.60 3.20 / 6.40
 

 Model        Matrox
    Parhelia 512         Millenium    
P650
    Millenium    
P690
    Millenium    
P750
                                                                  
 Core
  Process scale (nm) 150 150 90 150
  Transistor count (millions) 80 ? ? ?
  Core clock speed (MHz) 220 190 ? ~ 220
  Vertex processing pipelines 4 2 2 2
  Vertex shader version (best) 1.1 1 1.1 1 1.1 1 1.1 1
  Pixel processing pipelines 4 2 2 2
  Total effective no. of texture units 16 8 8 8
  Max pixels output per clock (colour/depth) 4 / 4 2 / 2 2 / 2 2 / 2
  Pixel shader version (best) 1.3 1.3 1.3 1.3
  Overall DirectX level 8.1 8.1 8.1 8.1
 Memory
  Interface width (bits) 256 128 128? 128
  Interface type GDDR GDDR GDDR2 GDDR
  Clock speed (MHz) 275 230 ? ?
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) ~ 50 ~ 25 ? ~ 29
  Pixel processing rate (Mpixels/sec) 880 380 ? ~ 440
  Texel applied rate (Mtexels/sec) 3520 1520 ? ~ 1760
  Pixel output rate (Mpixels/sec) 880 380 ? ~ 440
  Memory bandwidth (GB/sec) 17.60 7.36 ? ?
 

 Model     NVIDIA
   GeForce3        GeForce3   
Ti200
    GeForce3   
Ti500
    GeForce4    
Ti4200
    GeForce4    
Ti4400
    GeForce4    
Ti4600
    GeForce4    
Ti4800 SE
    GeForce4    
Ti4800
 Core
  CodenameNV20NV20NV20NV25NV25NV25NV28NV28
  Process scale (nm) 150 150 150 150 150 150 150 150
  Transistor count (millions) 57 57 57 63 63 63 63 63
  Core clock speed (MHz) 200 175 240 250 275 300 275 300
  Vertex processing pipelines 1 1 1 2 2 2 2 2
  Vertex shader version (best) 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1
  Pixel processing pipelines 4 4 4 4 4 4 4 4
  Total effective no. of texture units 8 8 8 8 8 8 8 8
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4
  Pixel shader version (best) 1.1 1.1 1.1 1.3 1.3 1.3 1.3 1.3
  Overall DirectX level 8 8 8 8.1 8.1 8.1 8.1 8.1
 Memory
  Interface width (bits) 128 128 128 128 128 128 128 128
  Interface type GDDR GDDR GDDR GDDR GDDR GDDR GDDR GDDR
  Clock speed (MHz) 230 200 250 222 275 325 275 325
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 40 35 48 113 125 136 125 136
  Pixel processing rate (Mpixels/sec) 800 700 960 1000 1100 1200 1100 1200
  Texel applied rate (Mtexels/sec) 1600 1400 1920 2000 2200 2400 2200 2400
  Pixel output rate (Mpixels/sec) 800 700 960 1000 1100 1200 1100 1200
  Memory bandwidth (GB/sec) 7.36 6.40 8.00 7.10 8.80 10.40 8.80 10.40
 

 Model        SiS
    Xabre 80         Xabre 200        Xabre 400         Xabre 600                                                                            
 Core
  Process scale (nm) 150 150 150 150
  Transistor count (millions) 24 24 24 24
  Core clock speed (MHz) 183 250 250 300
  Vertex processing pipelines 1 1 1 1
  Vertex shader version (best) TnL TnL TnL TnL
  Pixel processing pipelines 4 4 4 4
  Total effective no. of texture units 8 8 8 8
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 4 / 4 4 / 4
  Pixel shader version (best) 1.3 1.3 1.3 1.3
  Overall DirectX level partial 8.1 partial 8.1 partial 8.1 partial 8.1
 Memory
  Interface width (bits) 128 128 128 128
  Interface type GDDR GDDR GDDR GDDR
  Clock speed (MHz) 175 200 250 300
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) > 35 > 45 > 45 > 45
  Pixel processing rate (Mpixels/sec) 732 1000 1000 1200
  Texel applied rate (Mtexels/sec) 1464 2000 2000 2400
  Pixel output rate (Mpixels/sec) 732 1000 1000 1200
  Memory bandwidth (GB/sec) 5.60 6.40 8.00 9.60
 

 Model     Trident
     XP4 T1          XP4 T2          XP4 T3                                                                                                     
 Core
  Process scale (nm) 130 130 130
  Transistor count (millions) 30 30 30
  Core clock speed (MHz) 250 250 300
  Vertex processing pipelines 2 2 2
  Vertex shader version (best) 1.1 1.1 1.1
  Pixel processing pipelines 4 4 4
  Total effective no. of texture units 8 8 8
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 4 / 4
  Pixel shader version (best) 1.3? 1.3? 1.3?
  Overall DirectX level 8.1 8.1 8.1
 Memory
  Interface width (bits) 64 128 128
  Interface type GDDR GDDR GDDR
  Clock speed (MHz) 250 250 300
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) > 40? > 40? > 40?
  Pixel processing rate (Mpixels/sec) 1000 1000 1200
  Texel applied rate (Mtexels/sec) 2000 2000 2400
  Pixel output rate (Mpixels/sec) 1000 1000 1200
  Memory bandwidth (GB/sec) 4.00 8.00 9.60
 

 Model          XGI
       Volari V3          Volari V3XT                                                                                                          
 Core
  Process scale (nm) 130 130
  Transistor count (millions) 25 25
  Core clock speed (MHz) 300 250
  Vertex processing pipelines 1? 1?
  Vertex shader version (best) 1.1 1.1
  Pixel processing pipelines 2 2
  Total effective no. of texture units 4 4
  Max pixels output per clock (colour/depth) 2 / 2 2 / 2
  Pixel shader version (best) 1.4? 1.4?
  Overall DirectX level 8.1 8.1
 Memory
  Interface width (bits) 64 / 128 128
  Interface type GDDR GDDR
  Clock speed (MHz) 300 200
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 12? 10?
  Pixel processing rate (Mpixels/sec) 600 500
  Texel applied rate (Mtexels/sec) 1200 1000
  Pixel output rate (Mpixels/sec) 600 500
  Memory bandwidth (GB/sec) 4.80 / 9.60 6.40
 

Notes
1 - The Parhelia and P series vertex engines are physically capable of VS2.0 shaders but Matrox only offer VS1.1 support in the drivers.
3D Graphics Card Specifications - Copyright © - N D Evanson