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The charts are categorised by the highest DirectX support the model offers - please use the links below to find the appropriate model.  For information about what the specification terms mean, please click here.
DX6 or earlier DX7 (TnL) DX8 (SM1.1) DX9 (SM2.0) DX9 (SM3.0) DX10 (SM4.0) DX11 (SM5.0)

 Model       ATIMatrox
    Radeon    
'256' SDR
    Radeon    
'256' DDR
    Radeon    
'256' LE
    Radeon    
7200
    Radeon    
7500
All-in-Wonder                                       G550        
 Core
  CodenameR100R100R100R100RV200R100?
  Process scale (nm) 180 180 180 180 150 180 180
  Transistor count (millions) 30 30 30 30 30 30 ~ 30?
  Core clock speed (MHz) 166 183 148 166 290 up to 183 126
  Vertex processing pipelines 1 1 1 1 1 1 1
  Vertex shader version (best) 1 TnL TnL TnL TnL TnL TnL TnL
  Pixel processing pipelines 2 2 2 2 2 2 2
  Total effective no. of texture units 6 6 6 6 6 6 2
  Max pixels output per clock (colour/depth) 2 / 2 2 / 2 2 / 2 2 / 2 2 / 2 2 / 2 2 / 2
  Pixel shader version (best) - - - - - - -
  Overall DirectX level 7 7 7 7 7 7 7
 Memory
  Interface width (bits) 128 128 128 128 128 128 64
  Interface type SDR GDDR GDDR SDR GDDR SDR / GDDR GDDR
  Clock speed (MHz) 166 183 148 166 230 up to 183 166
 Theoretical Peak Performance
  Vertex processing rate (Mtis/sec) 27 30 24 30 45 up to 30 ~ 20?
  Pixel processing rate (Mpixels/sec) 333 366 296 333 580 up to 366 252
  Texel applied rate (Mtexels/sec) 999 2199 888 999 1740 up to 2199 504
  Pixel output rate (Mpixels/sec) 333 366 296 333 580 up to 366 252
  Memory bandwidth (GB/sec) 2.66 5.86 4.74 2.66 7.36 up to  5.86 2.66
 

 Model     NVIDIA
    GeForce    
'256' SDR
    GeForce    
'256' DDR
    GeForce2  
GTS
    GeForce2    
Pro
    GeForce2   
Ultra
    GeForce2    
Ti
    GeForce2    
MX
    GeForce2    
MX200
 Core
  CodenameNV10NV10NV15NV15NV16NV15NV11NV11
  Process scale (nm) 220 220 180 180 180 150 180 180
  Transistor count (millions) 23 23 25 25 25 25 ~20 ~20
  Core clock speed (MHz) 120 120 200 200 250 250 175 175
  Vertex processing pipelines 1 1 1 1 1 1 1 1
  Vertex shader version (best) 1 TnL TnL TnL TnL TnL TnL TnL TnL
  Pixel processing pipelines 4 4 4 4 4 4 2 2
  Total effective no. of texture units 4 4 8 8 8 8 4 4
  Max pixels output per clock (colour/depth) 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 4 / 4 2 / 2 2 / 2
  Pixel shader version (best) - - - - - - - -
  Overall DirectX level 7 7 7 7 7 7 7 7
 Memory
  Interface width (bits) 128 128 128 128 128 128 128 64
  Interface type SDR GDDR GDDR GDDR GDDR GDDR SDR SDR
  Clock speed (MHz) 166 150 166 200 230 200 166 166
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 15 15 25 25 31 31 20 20
  Pixel processing rate (Mpixels/sec) 480 480 800 800 1000 1000 350 350
  Texel applied rate (Mtexels/sec) 480 480 1600 1600 2000 2000 700 700
  Pixel output rate (Mpixels/sec) 480 480 800 800 800 1000 350 350
  Memory bandwidth (GB/sec) 2.66 4.80 5.31 6.40 7.36 6.40 2.66 1.33
 
 
   GeForce2  
MX400
   GeForce4  
MX420
   GeForce4   
MX440
   GeForce4 
MX460
   GeForce4  
MX4000
    GeForce   
PCX 4300
                                          
 Core
  CodenameNV11NV17NV17NV17NV18NV18
  Process scale (nm) 350 150 150 150 150 150
  Transistor count (millions) ~20 29 29 29 29 29
  Core clock speed (MHz) 200 250 270 300 250 250?
  Vertex processing pipelines 1 1 1 1 1 1
  Vertex shader version (best) 1 TnL TnL TnL TnL TnL TnL
  Pixel processing pipelines 2 2 2 2 2 2
  Total effective no. of texture units 4 4 4 4 4 4
  Max pixels output per clock (colour/depth) 2 / 2 2 / 2 2 / 2 2 / 2 2 / 2 2 / 2
  Pixel shader version (best) - - - - - -
  Overall DirectX level 7 7 7 7 7 7
 Memory
  Interface width (bits) 128 128 128 128 64 128
  Interface type SDR SDR GDDR GDDR GDDR GDDR
  Clock speed (MHz) 166 166 200 275 200 200?
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) 25 31 34 38 31 31?
  Pixel processing rate (Mpixels/sec) 400 500 540 600 500 500?
  Texel applied rate (Mtexels/sec) 800 1000 1080 1200 1000 1000?
  Pixel output rate (Mpixels/sec) 400 500 540 600 500 500?
  Memory bandwidth (GB/sec) 2.66 2.66 6.40 8.80 3.20 3.20?
 

 Model S3 Graphics     SiS
Savage XP                                              315                                                                      
 Core
  Process scale (nm) 180? 150
  Transistor count (millions) 12~15? 10~15?
  Core clock speed (MHz) 166 166
  Vertex processing pipelines 1 1
  Vertex shader version (best) 1 TnL TnL
  Pixel processing pipelines 2 2
  Total effective no. of texture units 4 2
  Max pixels output per clock (colour/depth) 2 / 2 2 / 2
  Pixel shader version (best) - -
  Overall DirectX level 7 7
 Memory
  Interface width (bits) 128 128
  Interface type GDDR SDR
  Clock speed (MHz) 166 1666
 Theoretical Peak Performance
  Vertex processing rate (Mverts/sec) > 16 > 15
  Pixel processing rate (Mpixels/sec) 333 333
  Texel applied rate (Mtexels/sec) 666 333
  Pixel output rate (Mpixels/sec) 333 333
  Memory bandwidth (GB/sec) 5.31 2.66
 

Notes
  1 - DirectX 7 compliant GPUs have dedicated hardware to performing the transforming and lighting (hence, TnL) of vertices; non-DX7 GPUs use the CPU to do this.
3D Graphics Card Specifications - Copyright © - N D Evanson